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Unity cloud build failed no scenes
Unity cloud build failed no scenes












Perhaps if I paid for a subscription it would build faster? I don't know. So why in the world would I ever waste my time with this? It doesn't allow me to build iOS apps without a Mac, and it takes 100x as long to build your project. It took like two minutes to build the thing locally. 2123: GameObject has multiple Transform components! Merged into single one.Īnd finally, this tiny tutorial has been compiling in the cloud for almost TWO HOURS now. Don't use DestroyImmediate on the same object in OnDisable or OnDestroy.

unity cloud build failed no scenes

Destroying the transform component is not allowed. If you want to destroy the game object, please call 'Destroy' on the game object instead. Third, I followed the Roll a Ball tutorial to the letter, yet I am still seeing dozens of errors in the build log as it builds:Ģ112: Can't destroy Transform component of 'Pickup (5)'.

#UNITY CLOUD BUILD FAILED NO SCENES DOWNLOAD#

Why did I need to do this to cloud build? Why doesn't the Unity editor simply upload the files directly to their servers to perform the build? They have to download them from Bitbucket anyway! Second, I had to go through all the trouble of setting up a bitbucket account and creating a git repository.

unity cloud build failed no scenes

Still, the documentation about this should be a lot clearer, because I wasted a ton of time on a pointless endeavor.

unity cloud build failed no scenes

My initial impressions of it aren't good either.įirst, it appears that you can't build iOS apps via the cloud, which makes no sense and is the whole reason I went through all the steps of setting up cloud builds.












Unity cloud build failed no scenes